got a few questions about this article myself, four in fact
in the , it displayed how resistance %s in elemental equipment are not additive, but in fact multiplicative, making it impossible to 100% resist anything. Does this apply to physical resistance as well?
for example, Zaoan Helmet (5%), Dwarven Armor(5%), Dwarven Legs(3%), Guardian Boots(2%), Gill Necklace(15%), Prismatic Ring(10%), and Prismatic Shield(4%)... is this 44%, or in fact only 37% (1*.95*.95*.97*.98*.85*.90*.96)? I'm fairly sure cause of the stone skin amulet example that it is multiplictative, just wanting to make sure it is for full equipment sets...
my second question is, which reduces damage first? There's 3 reducters, DEF, ARM, and Physical Resistance%. I think DEF(shielding) comes first, but which comes first after that, ARM or PhysRes?
And does it calculate all ARM then all Phys Res, all Phys Res then all Arm, or does it count it 1 piece of armor at a time?
thirdly, if I wear 7 pieces of PhysRes gear I mentioned above, does each one guarantee the minimum of 1 dmg blocked individually? Like, if I had full phys res gear but only took say 30 damage, am I guaranteed to block 7 dmg from phys res + whatever ARM reduces? Or does all phys res combine and only block 1 dmg, total?
and fourth and final, i noticed in the calculator on armor that arm 1,2,3 all had same stats, then it changed at arm4 by a increase of +1 min and +2 max, and that ammount increased again every 2 arm. does this mean having a odd # of arm is a bad thing, like, if i had 31 arm but could leave my scarf at home to have 30 arm, would i still block the same ammt of actual dmg? or is that just rounding making it look silly?
ty for reading all of this
